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ASCII Map Editor Part2   

Author:  DigiBen

This next tutorial shows you how to take the first tutorial and add functionality of inserting and deleting different types of tiles from the map.  We go over loading files which hold the monster, item and npc data for each type of tile.  For instance, the monster's name, health, strength, image, etc...  You can now create pretty pictures that look like a real game, even if it's in ASCII!

Functions/Methods Used:  memset(), GetStdHandle(), vector<>, WriteConsoleOutput(), WriteConsoleOutputCharacter(), WriteConsoleOutputAttribute(), SetConsoleWindowInfo(), SetConsoleMode(), ReadConsoleInput(), fopen(), fclose(), fscanf(), fgets()


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