previous |  up  | next
 

Fog   

Author:  TheTutor

Fog can add visually to a scene and speed up overall rendering times.  This tutorial is an introduction to implementing fog using Direct3D's fixed function pipeline.

Functions/Methods Used: IDirect3DDevice9:: GetDeviceCaps(), SetRenderState(), DrawIndexedPrimitiveUP()


purchase full version
Access EXE

 
 
 

 

 

 


 C
 C++
 Win32
 Direct3D
 OpenGL
 C#
 Java
 Free Tutorials