Author: TheTutor
Matrices are something you'll use over and over again while programming in 3D. This tutorial is an introduction to how matrices are represented in D3D and some of the common uses matrices serve in a standard 3D application.
Functions/Methods Used: Direct3DCreate9(), D3DXMatrixRotationX(), D3DXMatrixRotationY(), D3DXMatrixRotationZ(), assert()
IDirect3D9:: CreateDevice(), Release()
IDirect3DDevice9:: BeginScene(), EndScene(), SetFVF(), DrawPrimitiveUP(), SetRenderState(), SetTransform(), D3DXMatrixPerspectiveFovLH(), D3DXMatrixLookAtLH(), Clear(), Release()