This example shows how a cube is rotated.
Output
Show data
Flip quaternions
Randomize rotation
attribute vec3 vertex; attribute vec4 color; uniform mat4 _mvProj; varying vec3 vColor; void main(void) { gl_Position = _mvProj * vec4(vertex, 1.0); vColor = color.xyz; }
precision highp float; varying vec3 vColor; void main(void) { gl_FragColor = vec4(vColor.x, vColor.y, vColor.z, 1.0); }