Input
function test(){ var x = asdf; x.y.GL_CONTEXT_LOST_WEBGL = 123; GL_CONTEXT_LOST_WEBGL; gl.clearColor(0.0, 0.0, 0.0, 1.0); gl.enable(c.GL_DEPTH_TEST); gl.viewportWidth = canvas.width; gl.viewportHeight = canvas.height; gl.clear(c.GL_COLOR_BUFFER_BIT | c.GL_DEPTH_BUFFER_BIT); }
Output