Next
This example shows how a cube is rotated.
Output
Show data
Blender User
Blender 2.60.0 r41226
2011-12-12T15:43:02
2011-12-12T15:43:02
Z_UP
49.13434
1.777778
0.1
100
1 1 1
1
0
0.00111109
0.000999987
0
1
1
1
1
1
2
0
1
1
1
1
1
0
2880
2
30.002
1.000799
0.04999995
29.99998
1
2
0
0
1
1
1
1
8192
1
1
0
1
1
1
3
0
0
0
0
45
0
1
1
1
3
0.15
75
1
1
0
1
1
0
0 0 0 1
0 0 0 1
0 0.64 0.0366919 1
0.5 0.5 0.5 1
50
1
1
1
0 0 0 1
0 0 0 1
0.64 0 0.2076831 1
0.5 0.5 0.5 1
50
1
1
1
1 1 -1 1 -1 -1 -1 -0.9999998 -1 -0.9999997 1 -1 1 0.9999995 1 0.9999994 -1.000001 1 -1 -0.9999997 1 -1 1 1
0 0 -1 0 0 1 1 -2.83122e-7 0 -2.83122e-7 -1 0 -1 2.23517e-7 -1.3411e-7 2.38419e-7 1 2.08616e-7
4
0 2 4 2 5 2 1 2
4 4 4 4 4
0 0 1 0 2 0 3 0 4 1 7 1 6 1 5 1 1 3 5 3 6 3 2 3 2 4 6 4 7 4 3 4 4 5 0 5 3 5 7 5
1
0 0 0
0 0 1 0
0 1 0 0
1 0 0 0
1 1 1
4.076245 1.005454 5.903862
0 0 1 106.9363
0 1 0 3.163707
1 0 0 37.26105
1 1 1
7.481132 -6.50764 5.343665
0 0 1 46.69194
0 1 0 0.619768
1 0 0 63.5593
1 1 1
attribute vec3 vertex; uniform mat4 _mvProj; uniform vec3 color; varying vec3 vColor; void main(void) { gl_Position = _mvProj * vec4(vertex, 1.0); vColor = color; }
#ifdef GL_ES precision highp float; #endif varying vec3 vColor; void main(void) { gl_FragColor = vec4(vColor.x, vColor.y, vColor.z, 1.0); }