Component reference serialization test
This test shows how component can reference each other
Test Serialization
attribute vec3 vertex; attribute vec2 uv1; uniform mat4 _mvProj; varying vec3 vColor; void main(void) { gl_Position = _mvProj * vec4(vertex, 1.0); vColor = vec3(uv1.x,uv1.y,0.0); }
#ifdef GL_ES precision highp float; #endif varying vec3 vColor; void main(void) { gl_FragColor = vec4(vColor.x, vColor.y, vColor.z, 1.0); }