Next
Set fullscreen
This example shows how a cube is rotated.
# Blender v2.60 (sub 0) OBJ File: '' # www.blender.org mtllib multimaterial_cube.mtl o Cube v 1.000000 -1.000000 -1.000000 v 1.000000 -1.000000 1.000000 v -1.000000 -1.000000 1.000000 v -1.000000 -1.000000 -1.000000 v 1.000000 1.000000 -0.999999 v 0.999999 1.000000 1.000001 v -1.000000 1.000000 1.000000 v -1.000000 1.000000 -1.000000 usemtl Material.002 s off f 1 5 6 2 usemtl Material.003 f 1 2 3 4 f 5 8 7 6 f 2 6 7 3 f 3 7 8 4 f 5 1 4 8
attribute vec3 vertex; uniform mat4 _mvProj; uniform vec4 color; varying vec3 vColor; void main(void) { gl_Position = _mvProj * vec4(vertex, 1.0); vColor = color; }
#ifdef GL_ES precision highp float; #endif varying vec3 vColor; void main(void) { gl_FragColor = vec4(vColor.x, vColor.y, vColor.z, 1.0); }