audio.resume
resume(sound_name: string, id: number) → {}
resume the specified sound on all channels
// play a audio clip
let id = me.audio.play("myClip");
...
// pause it
me.audio.pause("myClip", id);
...
// resume
me.audio.resume("myClip", id);
Name | Type | Attributes | Description |
---|---|---|---|
sound_name | string |
audio clip name - case sensitive |
|
id | number |
<optional> |
the sound instance ID. If none is passed, all sounds in group will resume. |
Type | Description |
---|